Indiana Jones and the Great Circle Update 2 Brings More Fixes for Bugs, Lighting, and More

The second post-launch patch for MachineGames' first-person action-adventure title has now gone live on PC and Xbox.

Posted By | On 18th, Dec. 2024

indiana jones and the great circle

MachineGames has pushed out the second post-launch patch for its recently-released first-person action-adventure title, Indiana Jones and the Great Circle, and though it doesn’t bring any major new features to the table like the first patch did with the addition of Path Tracing on PC, it does bring a number of fixes and tweaks nonetheless.

As you would expect, the update addresses a number of bugs and glitches relating to save files, various gameplay actions, and more, from a bug that prevented players from equipping Indy’s whip to some performance issues during cutscenes to another issue that saw save files getting damaged. Additionally, on Xbox Series X/S, the patch also introduces fixes to the implementation of Global Illumination, so you should now see improved shadows and lighting across the board. Check out the full patch notes below.

Indiana Jones and the Great Circle is available on Xbox Series X/S and PC, and launches for PS5 next Spring. Read our review of the game through here.

PATCH NOTES:

General

  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.

Gameplay

  • Fixed an issue where player may be unable to equip Indy’s whip.
  • Fixed an issue where a player may end up with Indy’s camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.

Graphics

  • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.

Missions and quests – Please note this section contains some small spoilers

  • Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.

PC Specific fixes

  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.

Xbox Specific fixes

  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.

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