The acclaimed co-op action-adventure title takes the top spot in UK, with 89 percent of its debut physical sales being on PS5.
Here's why Hazelight's newest co-op release has turned into an overnight sensation.
Hazelight Studios' previous co-op titles continue to enjoy steady sales years on from their respective releases.
Hazelight Studios' co-op action-adventure game has more than doubled It Takes Two's all-time peak CCU numbers on Steam.
Classic movement options like crouch sprint, combat dive, and landing rolls are also making a comeback in the Battlefield Labs playtests.
Emilee Evans, former executive assistant and production coordinator, confirmed the cancellation and is now seeking a new role.
Development on the upcoming Skate seems to be going quite well, with the highlights showing off plenty of tricks and customisation.
The first playtest as part of Battlefield Labs will take place for two hours and will be focused on the PC version of the game.
When asked in an interview about which of his games he could see himself making a sequel for, the Hazelight Studios boss picked It Takes Two.
Many more titles will depart the service on February 28th, including Yakuza 3 Remastered, Wo Long Fallen Dynasty, Gris, F1 22, and more.
"Games need to directly connect to the evolving demands of players who increasingly seek shared-world features," the EA boss says.
The "bigger, more meaningful update" will become a priority once the next Battlefield has released, EA's CEO Andrew Wilson says.
Electronic Arts has confirmed that the next entry in its flagship shooter franchise will arrive between April 1, 2025 and March 31, 2026.
"We plan to bring the franchise back in new and interesting ways," says Vince Zampella regarding EA's flagship racing series.
Yet again, BioWare finds itself in hot water. How did we get here?
Sign-ups are available now for the testing initiative, which will see the community play a "key role in the future of Battlefield."
Electronic Arts could announce the return of the Battlefield CTE with potential playtests for the next title's multiplayer component.
The studio recently restructured and cut several jobs following the commercial underperformance of Dragon Age: The Veilguard.
Larian's Michael Douse criticized EA, saying it should have avoided layoffs and provided a better economic foundation for BioWare.
An unspecified number of BioWare devs are moving to other projects across EA, while some employees have been reportedly let go.